In the game, each faction (Humans and The Alien) can win in different ways and the choice depends on the players and on how the game proceeds. Many playtesters and gaming journalists have defined “The Thing – The Boardgame” as almost a hybrid of board and role-playing game, where the RPG feeling is induced by the mechanics of the game itself. So, we began looking for a gameplay mechanic that satisfied all our needs and after several months we managed to get the "emotional gameplay" we wanted, which truly transforms players into the characters in the movie. We tried many mechanics, but each of them had something that failed to achieve its intended goal. “A difficult task,” Giuseppe replied, “almost impossible”.īut we didn't lose heart and so we started the most difficult part of the development: the “emotional gameplay”. I explained clearly what my intentions were: to bring into the game the atmosphere and the same state of anxiety that dwell in the minds of the characters during the film. As it turned out at that point, my design was “just” another thematic game inspired by The Thing, but there was nothing in it which made it outstanding - so the prototype ended up in a drawer, with the intention of checking it again later.Īfter almost four years and the experience designing my SF survival game, “Alone”, I decided to restart work on my prototype, and I asked Giuseppe to participate in the development. At a certain point, however, I realized that there was not what I call "the magic". In each of them you felt that there was an adaptation or a reference to certain situations seen in the film, but they didn’t go beyond that.įor this reason, the idea of the game I wanted to create began to take shape in my mind quite clearly, and the game had a rapid development. Personally, however, we always found that these games, nevertheless well developed, did not do justice to either the theme or the film. Clearly, Giuseppe Cicero and I are also part of this generation, and, for this very reason, we have played practically any game we could find that in some way dealt with the subject. “The Thing”, the 1982 movie directed by John Carpenter, has undoubtedly garnered a cult following in decades since its release. Their only chance is to avoid being alone with someone, and at the same time, try to collaborate in order to escape the installation or defeat the Alien. The occupants of the base realize this too late, but the doubt of never knowing who they really have at their side induces extreme paranoia in the m. The dog is the victim of an Alien form capable of modifying, at a molecular level, its own shape by assimilating the bodies and perfectly imitating their aesthetic features of its victims. They bring the new guest in to their base, but it is not what it seems. THE THING – THE BOARD GAME: WHO IS REALLY ON YOUR SIDE?Īt a US science base in Antarctica, the lives of its twelve inhabitants are turned upside down by the arrival of a Husky dog.
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